Gerben Prins, Game Programmer
Animal Well Inventory Mod
C++, Visual Studio 2022
Animal Well Inventory Mod is a mod I made for the game Animal Well. This mod adds a new invenotry logic to the game
that allows you to managa inventory items based on room ID's. I hook into the game data by injecting a DLL that
locates and reads the game's memory structures using pattern scanning. This allows me to monitor and modify player inventory at runtime.
Lesson Format Generator
Html, CSS, JavaScript, Python, Visual Studio Code
Lesson Format Generator is a project I worked on during my internship at XR Labs. This internship gave me the opportunity to experiment a lot with AI and the
way to implement it in software. This project generates an AI generated lesson plan based on the input of the user.
State Machine Platformer
C#, unity
This platformer makes use of a state machine to control the player movement.
I worked at this project when I was still working for neon origins to learn about more efficient movement and animations.
Project Starfall
C#, Unity
Starfall is a project from college that I have been working on with a small team of other students for about a year.
This project taught me a lot about working together in a team and how it feels to be working on a large project.
Justev's Passageway
C#, Unity
Justev's Passageway is a project I worked on for a while to experiment with pathfinding for enemies. I was very interested in
Pathfinding because I wanted to learn how to create NPC's and enemies without having to hardcode their movement.
Mono Crow
C#, Unity
Mono Crow is one of my first unity projects and still holds some pretty interesting coding. It holds my first ever created
enemy object, pickups and more.